The Final Fantasy series usually lets the player control multiple characters in a party, and build the team’s strength by gradually upgrading new abilities and equipment to compete with more powerful opponents. In many games this task goes beyond the main story with battling superbosses and dungeons working as optional tests of skill. As a Japanese famous role-playing game, many installments in the main series, involve frequent use of setting menu to select items, skills and upgrades function.
Basic battle in Final Fantasy VI
Battle systems have variety of options, in which the majority is menu-based variants of turn-based and action-based combat systems. Earlier installments have developed battles based on random while exploring the world map, while some later versions (starting with Final Fantasy XII in the single-player mode of main series games) have free-roaming opponents that are engaged without transition. Battle commands typically has a basic physical attack featuring the equipped weapons, a magic skill set such as summoning monsters, spell set and other special command abilities such as Steal or Throw, as well as a set of items, though the player may also attempt to flee from many normal encounters. The characters normally have an HP and MP status in which HP represents the damage characters can bear before they are KO’d while MP is how many spells or other abilities a character has. Most games also have elements and status effects, which can impact the course of a battle, with enemies and allies using the same skills to attack and exploit the weaknesses and/or to strengthen their strong points in an upcoming encounter.
The most popular and widely used battle system is the Active Time Battle in which characters perform an action as soon as their ATB gauge is full. The fill rate is impacted by stats, status effects, skills used and other factors.Read More